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People-centered Design

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    • Thinking about AI
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  • People
  • Design
  • Business
  • More …
    • Thinking about AI
    • Prototyping UX

Business and technology

How do all these other constraints fit in with people centered design?

Product design is a complex balancing of conflicting constraints and what works for a product idea in one company might be very different than would work for the same idea in a different company. Given that – does it really make sense to say the design is centred on anything?

The answer to this goes hand-in-hand with the use of ‘people’ as the representative of that centre. The purpose of good design is to make something that fits well into its world and at the centre of that world are all the people that might use, interact or be affected by it. By saying ‘people-centred’ we are avoiding a declaration of which people are at the centre, but fully embracing the idea that the needs of some people need to explicitly drive the design.

A startup might have limited funds and therefore pressure to be earning revenue sooner than a well-established company with deep pockets. In this context one wants an experience strategy that is about delivering an experience quickly and then growing it over time; which in turn makes it critical to identify the fundamental core value of the product concept and the people who will most embrace that value, and that can define the starting point for the growth to mass market.

Alternatively a technological breakthrough may be the core fundamental idea (and IP that must be protected) and a product needs to be launched to claim the idea and the IP.  

We can think of these different possibilities as different starting points for the people-centred design process – starting in commerce or technology, but then rapidly progressing repeatedly through technical, experiential and commercial explorations until something is defined enough to be the first release.

Sometimes it is easier to see where quality goes astray – it is common in medical domains for a product to start out being built for one hospital, or even for one team at one hospital. I these cases the very existence of the product is all that matters – the product is being built for themselves to use and it is in many cases following a good user-centred, or people-centred approach. The complex interactions between this new product and existing products is easily understood and addressed since all the users are in the same context. However, the next step is when someone decides that the product should be commercialised and then, when it looks like a finished product exists, there are suddenly numerous other workflows and tools that the product must accommodate in order to be successful.

Maps are Selective

Journey maps, user mapping, and many other methods all aim to produce a map of some facet of the user experience. In this context it is useful to reflect on the fact that 2D representations of a 3D world are always inaccurate – even while being phenomenally useful.

Racing data

Kevin Richardson (Infragistics) gave a talk at UCDUK15 about the design of data presentation for motor bike racing, which provided a great example of how having the data is only the starting point of the design process.

GE Activepoint

What happens when you change from a GUI-element that directly controls a physical part of the industrial system to an industrial internet, digital manipulation that the system itself understands and can adjust? What happens when your industrial plant has some intelligence about what it is meant to be doing?

The importance of empathy

Who needs to understand who? But with whom? Most work focuses on our empathy with our customers or users, but it may often be the case that we need empathy with our colleagues even more.

What is the role for data and AI?

Increasingly the experiences we are designing products for entail the collection and sharing of lots of data. As well as the broader questions about who owns the data, there is also the need for the presentation of data to be designed and it isn't obvious that traditional design methods address this very well.

Locomotive maintenance

In the context of dangerous and heavy machinery much work can only be achieved by working together. Yet, as we try to bring in modern digital technologies we discover that their design is still very much as a personal product to be used by one person.

What is the role for data and AI?

Making things better?

Design?

Experience is infinite

Which People?

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