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People-centered Design

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  • People
  • Design
  • Business
  • More …
    • Thinking about AI
    • Prototyping UX

ROLM: The digital PBX

Finding the right people to talk to

Long before any of us were seriously thinking about experience design a group in Silicon Valley were creating a phenomenally successful product based on all the good ideas that hadn’t been invented yet.

Most striking is how they surpassed two telecommunications giants (AT&T and Northern Telecom) to lead the digital PBX market in the 1970s.

Key to their success was talking to people (users, customers) who didn’t have switchboard solutions already. ROLM did not make switchboard solutions and they decided to focus their PBX ideas on companies that were too small to afford analogue switchboard products.

AT&T and NT were the leaders in switchboard systems and had large corporate contracts in place. As they moved into the idea of a digital PBX, they did their research primarily with these large account holders, and frequently with executives who were well removed from the day to day issues of running a switchboard (apart from cost).

These established players rapidly acquired long lists of user needs that included all the existing capabilities of analogue switchboards and only a few new ones. 

ROLM, on the other hand, talked to people who needed something that was better than the nothing that they already had. Their list of user needs emphasised just a few (relatively small) things that could make a large difference. As a result they were able to launch their product much earlier and had eager customers who were happy with the new possibilities and could give valuable feedback and help steer the priorities on new features.

Motion management in Radiotherapy

This is another good example of how having the data is only the starting point. Presenting the user with the relevant data in a way which is safe and usable is a much deeper design problem that is usually appreciated.

Racing data

Kevin Richardson (Infragistics) gave a talk at UCDUK15 about the design of data presentation for motor bike racing, which provided a great example of how having the data is only the starting point of the design process.

Medical Equipment

A group with doctors alone on a new piece of medical equipment became very focused on the attractiveness of the technology and its message of innovation, but when joined by nurses, the doctors were quick to recognise that they would barely interact with the equipment.

GE Digital Power

In creating digital HMI for a power plant, it is easy to find constraints pulling in different directions – towards simplification of the HMI and the use of fewer, smaller screens, versus the presentation of more data across more, larger screens. Either is a possible experience that can be designed for, but the whole team needs to know which experience they are aiming for.

Three-ring Binders

Before being engaged on innovation in 3-ring binders, qualitative surveys had found that the snap of the three rings was not a problem for users and we were directed to look for innovation elsewhere.

Zyliss Kitchen Gadgets

Making a new family of kitchen gadgets could not just be about an easy grip … observational research in people’s homes while they were cooking highlighted the role of family and cooking together (with children joining in especially). And, of course, the inevitable need to make clean up fast. Innovations that resulted from these insights included a salad spinner with an integral brake and a potato masher with no enclosed spaces to trap potato.

Experience is infinite

UE Roll unexpected usage

Usability considered harmful …?

Maps are Selective

What is the role for data and AI?

UE Boom design awards

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