Skip to content

UX Prototyping & Protopie

  • Principles
    • Educational
    • Figma Integration
  • Patterns, Pitfalls, Ploys
    • Patterns
    • Pitfalls
    • Ploys
  • More …
    • People-Centered Design
    • Thinking about AI
  • Principles
    • Educational
    • Figma Integration
  • Patterns, Pitfalls, Ploys
    • Patterns
    • Pitfalls
    • Ploys
  • More …
    • People-Centered Design
    • Thinking about AI

Working with Components

Put code inside components

Protopie code can get complex and hard to follow surprisingly quickly. Putting as much code as possible within your components can keep your main scenes simpler and cleaner.

Sending messages to two places

Whilst it is important to be careful in sending messages to the right places, it is also very powerful to send a message to two different places at the same time (or maybe with a small delay).

Good Prototyping Practice

IDEO's 3R prototyping principles from the late 1990s still apply - "Right, Rough, Rapid" but in the UX and UI space they are easily misunderstood.

parseJson gives no error message

parseJson is.a very useful and powerful function, but it doesn't do all you might expect of it (yet, hopefully).

Arrays and multiple parameters

Protopie seems limited since a message can be sent using only one value as a parameter. However, arrays (written as text strings and manipulated by parseJson) can be used for contexts where multiple parameters need to be passed.

The wrong variable type

This pitfall is not a big deal, but it can waste you time as you try to track down why your variable seems to have the wrong value (or no value). It can also bite you in a formula where your variable is of the wrong type for the formula.

Check if your other pie is present

When building a connected system it can be valuable to know if the other pies are loaded into Connect or not – for examples so you don't get stuck waiting for a message that will never be sent.

Sending a message to another scene

This is a very easy mistake to make – sending a message to be picked up by a component, but one that you have in fact placed into a different scene. Although you can send to a different pie, you can't send to a different scene.

Use Variables

Distinctive initial variable values

Arrays and multiple parameters

Viewing variables within Components

Moving between Figma and Protopie

Check if Protopie Connect is present

  • Welcome
  • What’s New?
  • About
  • Welcome
  • What’s New?
  • About

info@peoplecentereddesign.org

© 2026 David Gilmore