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UX Prototyping & Protopie

  • Principles
    • Educational
    • Figma Integration
  • Patterns, Pitfalls, Ploys
    • Patterns
    • Pitfalls
    • Ploys
  • More …
    • People-Centered Design
    • Thinking about AI
  • Principles
    • Educational
    • Figma Integration
  • Patterns, Pitfalls, Ploys
    • Patterns
    • Pitfalls
    • Ploys
  • More …
    • People-Centered Design
    • Thinking about AI

Using the wrong mental model for Protopie

In an artboard model for building a UI prototype, the same object may well recur multiple times across various artboards. The underlying ‘run’ model dates back 25 years or more to a movie frame notion of animating through the frames (or artboards).

But Protopie lives much closer to a software model in which the scene represents a functional activity for the user. Within a scene objects may appear, disappear, move or change value but the prototype stays on the same scene throughout.

For example, in Figma one might create the graphical view and then create variants of that view and then link the animations together. With AutoLayout too one might end up with the object structure closely reflecting the graphical layout.

In Protopie it is the interactional elements that need to be reflected in the structure, and the prototype itself needs to know what state it is in (e.g. which tab is active). This leads to a very different workflow than you might follow in tools such as Figma – with Figma you don’t really want to create variants of a component until the graphical aspects are relatively complete, whereas in Protopie you would focus on creating the interactions first and then adjusting the graphics later.

A common pitfall is to start one’s Protopie pie with lots of scenes and lots of shared objects between them an d then to use ‘Jump’ responses to move the user forward.

At the beginning of building your pie, it is really important to think through the possible scenes and to consider ways to reduce it down to as few as possible. Or maybe to as many as possible, with no duplication of objects and functions between them.

This pitfall has implications when you import your layers from Figma or other tools. The way you choose to layer objects is very different in the two mental models – creating components out of imported layers can be very complex, because the elements may not be close to each other in the imported artboard.

Why use Protopie?

There are many prototyping tools out there, so what makes Protopie special – how is it different?

How to inspect variables inside a component

Even all-Scenes variables are not accessible inside a component. And this can lead to hard to find errors when a variable with the same name is used in a component, but its value is not sync'd with the scenes.

The wrong variable type

This pitfall is not a big deal, but it can waste you time as you try to track down why your variable seems to have the wrong value (or no value). It can also bite you in a formula where your variable is of the wrong type for the formula.

Use Variables

Variables are very powerful simplifying tool and they do not seem to have any impact on Protopie's performance.

Check if your other pie is present

When building a connected system it can be valuable to know if the other pies are loaded into Connect or not – for examples so you don't get stuck waiting for a message that will never be sent.

Good Prototyping Practice

IDEO's 3R prototyping principles from the late 1990s still apply - "Right, Rough, Rapid" but in the UX and UI space they are easily misunderstood.

parseJson gives no error message

parseJson is.a very useful and powerful function, but it doesn't do all you might expect of it (yet, hopefully).

Use overridable variables in components

By using an overridable variable in your components you can have many instances of the component in your scene, but with different values for the same variable.

Sending messages to two places

Working with Components

Distinctive initial variable values

Using the wrong mental model for Protopie

parseJson gives no error message

Viewing variables within Components

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