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UX Prototyping & Protopie
Principles
Educational
Figma Integration
Patterns, Pitfalls, Ploys
Patterns
Pitfalls
Ploys
More …
People-Centered Design
Thinking about AI
Principles
Educational
Figma Integration
Patterns, Pitfalls, Ploys
Patterns
Pitfalls
Ploys
More …
People-Centered Design
Thinking about AI
Check if Protopie Connect is present
Protopie
The wrong variable type
This pitfall is not a big deal, but it can waste you time as you try to track down why your variable seems to have the wrong value (or no value). It can also bite you in a formula where your variable is of the wrong type for the formula.
Sending messages to two places
Whilst it is important to be careful in sending messages to the right places, it is also very powerful to send a message to two different places at the same time (or maybe with a small delay).
Using the wrong mental model for Protopie
Most prototyping tools for designers use the frame-by-frame, or multiple dartboards model. But Protopie is much closer to a developer's object-oriented model of an application UI.
Moving between Figma and Protopie
Working with Components
Use overridable variables in components
By using an overridable variable in your components you can have many instances of the component in your scene, but with different values for the same variable.
Keep trigger and response names visible
It is very important to annotate your code with what it is actually doing, but keeping the trigger and response names helps someone new to the project (or you in three month's time.
Use Components
It will often seem as though it will be faster to use individual elements than to use components, but in the end the time saving almost always goes the other way.
Sending messages to two places
Put code inside components
Check if Protopie Connect is present
Use Variables
Good Prototyping Practice
Working with Components